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8th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Every day, AGameAWeek Gold takes a peek through the inexplicably large collection of releases, and digs out any old games that I've previously released on this day in history.
Occasionally there aren't any. I'm not fast enough to have that many!
But other times, there's more than one!
How odd!

Views 59, Upvotes 13  
Agameaweek Gold
4th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold delves through the Archive and plucks out any games that I've created, and have previously released on this day in history.
Some days, there'll be something special.
Some days, there'll be utter garbage!
And on other days, there are no games at all!
Views 41, Upvotes 9  
Agameaweek Gold
17th July 2011
Today I coded a nice <a href="https://AGameAWeek.com/?p=1601">Tower Defence</a> game, and then started to implement Template 2, for the next bunch of AGameADay games.

PlayMyCode no longer works


Template 2 honestly isn't that much different than Template 1 was.
In fact, if I wasn't writing this blog, I'm not 100% sure that anyone would notice that much.
There's been a number of background changes, though, ...
Views 19, Upvotes 4  
Daily Blog
10th July 2011
I've always found Flash slightly more complicated than it needs to be.
For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.

Views 36, Upvotes 3  
Daily Blog
Repeat Blog
21st June 2011
This week, I started a game on a grid.
It started well enough, with a lovely grid-doodling method making nice colourful griddy squares, and a simple circle on the top for the player. Then I got to the point where I had to do character movement, and my head just kinda went "Ugh.. I just can't be arsed!!"
(URL "https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA-300x236.png" alt="" title="NoGoA" width="300" height="2...
Views 16, Upvotes 5  
Daily Blog
6th March 2011
Oh, Mark.. What have you done!
I was happily coding away at AGameAWeek, and now I'm stuck in this odd Will I/Won't I scenario, unsure as to what to do next..
I spent a few hours playing with Monkey again, Yesterday, and am still unsure which is the better path.
Monkey has no recolouring for sprites. That's a pretty big deal, and is a bit of a biggy when your onscreen text is sprites. No sprite colors means one text color.
Even my Tandy TRS 80 could do more than one text c...
Views 55, Upvotes 13  
Monkey-x , Glbasic , Monkey_or_glbasic
22nd February 2011
Views 3009, Upvotes 43  
Shoot-em-up , Neon , Horizontal Shooter
1st February 2011
Note : PlayMyCode is no longer available
A slight change this week.
I was planning to do AGameAWeek as usual, but was somewhat thrown off course by a request to make games, instead!
<img src="https://AGameAWeek.com/wp-content/uploads/2011/02/PMC3.png">

Views 25, Upvotes 7  
Release
1st January 2011
The year is new, but the logo's old.
Sod it. I love this logo!
I should be doing a year-long roundup thing, but I've not had much time, what with the whole Advent and stuff.
No matter, there's been some good, and plenty of bad, and that's what AGameAWeek's all about!
Views 27, Upvotes 7  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
18th May 2010
Uhoh, the ratio's dropping!
No matter, this week's been SUPER busy, what with it being the week I finally got a Mac.
As seen the other day, I re-released <a href="https://AGameAWeek.com/2010/05/8-brand-new-freeware-mac-games/">8 of my games for Mac</a>. It's not just Steam on Mac!!! You can play UFO246, too!
Today sees a couple of extra bonuses.
<a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_18_May_2010_094853).png"><img src...
Views 20, Upvotes 3  
Daily Blog
2nd May 2010
After the fun of a JNKPlat-based April, it's time to get back into the AGameAWeek spirit, and out of the silly ranty 2BeesInDePub mood that I'm currently in.
This week I'm playing around with black holes. Except they're not black.
The player has 4 coloured shooty bobs, and must fire missiles to clog up the not-black-holes.
Each hole hit blasts out more little missiles, and it all becomes a nice swooshy swirly colourful frenzy of dots.
<a href="https://socoder.net/...
Views 22, Upvotes 4  
Daily Blog
17th November 2009
Views 2212, Upvotes 27  
Shoot-em-up , Swirly
6th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

10 weeks, 3 ...

Views 60, Upvotes 20  
Daily Blog
27th April 2009
I've added bloom, and a few more tweaks here and there.
The complete list of changes can be seen inside.
Otherwise, the usual two things.

Views 28, Upvotes 8  
Daily Blog
21st April 2009
Yeay! It's Horizontal Shooter Redux!!
In this first release, there's a few pointers. Read inside for those.
Otherwise, nice and quick, here's a picture.

Views 34, Upvotes 5  
Release
21st April 2009
Views 3392, Upvotes 50  
Shoot-em-up , Swirly , Horizontal Shooter
Uhoh! Blog
20th April 2009
No scores, No End of Game, No Badges, and to be fair, nothing really new, either!
Can Jay complete about 75% of a game within a day!?

Find out tomorrow, when a probably incomplete H~S~R turns up, at AGameAWeek.com!
Views 58, Upvotes 11  
Daily Blog
17th April 2009
H~S~R's coming along, nice and slowly.
As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it.
Mmmm..
The whole Texture-Buffer-Blurry thing has really added some niceness to the game.
Views 51, Upvotes 10  
Daily Blog
16th April 2009
It's been 30 weeks since I last tackled Horizontal Shooter.
The last time, I used BlitzMax.
It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines.
Mmm..
Views 38, Upvotes 12  
Daily Blog
16th December 2008
Views 2328, Upvotes 62  
Shoot-em-up , Maze , Swirly , Alien Deathmatch
5th December 2008
Today I did a few fiddly little menu based things..
Things like...
1. The menu->Level switch now plays the "Beeeoooo-weeeee!" sound as the level starts.
2. There's a progress bar whenever a level is being rendered. ('cos it takes a teensy bit longer than it should! 160x160 tiles over a 5120x5120 pixel area!!)
Views 59, Upvotes 16  
Daily Blog
26th November 2008
Yesterday was spent playing with the editor some more.
As the game and editor become more closely entangled, I'm finding lots of little extra tweaks that need to be made to the game, so that the editor can be that little bit more complex.
Here's a nice list of things you can currently tweak within the editor..
The start weapon (1-16 so far.. there are 16 forms of Basic weapon, and then the Super weapons on top. I've yet to add any Super weapons, yet, though!) and also how fas...
Views 66, Upvotes 18  
Daily Blog
16th September 2008
Views 2013, Upvotes 57  
Shoot-em-up , Swirly , Horizontal Shooter
22nd February 2008
Views 2107, Upvotes 53  
Shoot-em-up , Maze , Swirly , Alien Deathmatch
14th July 2007
Views 1623, Upvotes 25  
Experimental , Shoot-em-up , Horizontal Shooter
Platfire Game
26th June 2005
Views 1400, Upvotes 30  
Shoot-em-up , Swirly
81 results 0 1 (2) 3
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