Search
Sections
System
Sort
Date
4412 results 0 1 2 3 ... 140 (141) 142 ... 161 162 163 Prev Next
21st November 2015

Developments

And now we have to wait.. Waiting for both OUYA and PlayJam to review and release the Advent collection, at which point I also click the Publish button over at GameJolt, and set about uploading the game to my own archive, too! .. Which reminds me.. The Archive Still doesn't include PlayJam links, does it.. Hmm... Last night I spent a good few hours working on a newer version of my Monkey Skeleton Framework. It's about 50% rejigged, but I'm sure there's oodles more stuff I c...
Views 20, Upvotes 7  
Daily Blog
Doing Ryo's Job Pixelart
#323 - 19th November 2015
Views 84, Upvotes 16  
Vehicle , Chore
#322 - 18th November 2015
Views 112, Upvotes 33  
Platizen , Sports
18th November 2015

Developments

I managed to get two more games added to the Advent Calendar, yesterday, which means I now only have 3 more left to tackle. A, U and Z. U can be just about anything, but A and Z need to be extra special as they're the first and last games in the collection. As the first one, A will be unlocked before Dec 1st, so will be playable the longest. Z, on the other hand, opens on Xmas Day.. Hmmm No idea what they're going to be. .. But then I've no idea what U's going to be, either. ...
Views 7, Upvotes 3  
Daily Blog
17th November 2015

Developments

I spent most of yesterday working on a fairly decent game. I stripped the graphics from an old game I'd made, and reconstructed them all within Beta Collexion. Coding the game was also fairly easy to do, and within a couple of hours I had the game recreated within the new engine. Sure, it's a repeat, but it's been a long long long time (2010) since I last played with this game, so that's ok!! I'm now down to just 5 game left to do in the Beta Collexion.. A, U, X, Y and Z Once ...
Views 7, Upvotes 3  
Daily Blog
16th November 2015

Developments

Since the XP era, I've been using the Microsoft SyncToy tool to do all my backups, and for the most part it's been doing a damn good job of keeping everything duplicated, over the many different harddrives/NAS's that I've gradually destroyed through the years. A few days ago, however, it started behaving very oddly, and I'm not really sure why. I have a feeling that it's due to Monkey's use of Build folders, and the fact that each game I've written over the past 3 years has incl...
Views 17, Upvotes 3  
Daily Blog
15th November 2015

Developments

I tried 3 completely different games for "Q", over the course of yesterday, but nothing seemed to be any good. Instead, I left Q for another day, and moved on to C, at which point a nice ball-rolling game appeared and seemed to work fairly nicely. This is the second ball-rolling game in the bundle, but hopefully it's different enough to warrant it. What's becoming a rather worrying trend, however, is that there seem to be a lot of "Move X object through Y random dungeon to find ....
Views 18, Upvotes 4  
Daily Blog
Hang In There Pixelart
#318 - 14th November 2015
Views 97, Upvotes 27  
Cat , Poster , Office
14th November 2015

Developments

Another Advent game ticked off, and a whole bunch more to go. I might try to spice yesterday's game up a bit more, before release, as it's a little bland the way it is. Anyhoo, that got done, and then I spent a while playing with audio bugs on the PlayJam devices. If you have an Android device and would like to play "I wonder what happens on MY Android device?" then you can (URL "https://socoder.net/newAPK/02%20-%20Audio%20Test.apk">grab the .apk here.) (URL "https://soco...
Views 19, Upvotes 4  
Daily Blog
13th November 2015

Developments

Over at Socoder.net, Rychan suggested that I should make a "Bumper Cars" sort of game, whereby you need to whack opponents off a grid. Taking that as a starting point, I figured it was probably a good idea to finally tackle "Thwacking Balls" physics. About an hour or so later, I had a fairly rudimentary ball-physics thing going on, and a nice simple little bumper-ish game going on. "Rolly Balls" won't be unlocked until the 17th December, in the Beta Collexion, so look forward t...
Views 17, Upvotes 5  
Daily Blog
Stick Waggling Pixelart
#316 - 12th November 2015
Views 125, Upvotes 30  
Game , Fighter Pilot , Amstrad
#315 - 11th November 2015
Views 99, Upvotes 28  
Wildlife , Spider
11th November 2015

Developments

After another hour or so of tweaking, I finally got Sheep Goes Right uploaded to both OUYA and PlayJam. Hopefully the game passes through without any issues, but I'm slightly worried that there might be memory based complications. When I tested JNKBombers on my Razer Forge, I didn't spot any errors, but upon review, they send me a "Out of Memory" log, which suggested the Forge might not be all it's cracked up to be. I suspect this to be a case of the system multitasking. On OUYA...
Views 17, Upvotes 3  
Daily Blog
Does it Blend? Pixelart
#314 - 10th November 2015
Views 87, Upvotes 20  
Wildlife
10th November 2015

Developments

Making up for Lazy Sunday, Jay used "PowerCoder" ... It was Super Effective. Two more games have been added to the Advent Calendar, and I even spent some time fiddling with this lovely little game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/DVDCase_5.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/DVDCase_5-717x1024.png" alt="DVDCase_5" width="604" height="863" class="alignnone size-large wp-image-5189" />
Views 8, Upvotes 3  
Daily Blog
Precarious Pixelart
#313 - 9th November 2015
Views 73, Upvotes 17  
Peril
9th November 2015

Developments

Folk who enjoyed Alpha Collexion after it's December "Advent" mode, might've noticed that the menu system randomly picks a different game each day. I've been using this to pluck a random slot, to try to design a game. Yesterday, it picked out "L", and I got the word Lemming stuck in my head. I tried to come up with a way to make a randomly generated Lemming'ish level, but quite frankly, that's not something you can do in a day. That game never happened, and yet curiously I could...
Views 14, Upvotes 4  
Daily Blog
Studio Session Pixelart
#312 - 8th November 2015
Views 74, Upvotes 22  
Studio , Live
8th November 2015

Developments

Yesterday was spent much like the day before. In the morning I fixed up and uploaded an OUYA game, and in the evening I created another Advent Calendar game. The Advent Calendar's now up to 12 games, and hopefully I'll continue to do at least one game a day over the next few days, meaning I'm vaguely on schedule to get the whole thing done on time. .. But these things never quite go to plan, do they!? Oh well, fingers crossed! (URL "https://AGameAWeek.com/wp-content/uploads...
Views 10, Upvotes 3  
Daily Blog
7th November 2015

Developments

Yesterday I got a rejection email from "OUYA" to say that my references to "OUYA" in the game The Final Warrior on "OUYA" was enough to get it rejected from being on "OUYA". It seems that now that OUYA are no longer OUYA, and are now instead "Razer/Cortex", and as a result I need to stop making so many references to OUYA in my OUYA games. .. Or something to that effect. Changes have been made and the game re-uploaded, and hopefully the new edition will be passed through withou...
Views 18, Upvotes 4  
Daily Blog
The Key Pixelart
#310 - 6th November 2015
Views 78, Upvotes 21  
Treasure
6th November 2015

Developments

There are now only 4 games left in my OUYA Redux game list. Platdude in Battling Ostriches should be easy enough to do. The Final Warrior will also be easy, but I shan't be uploading it to PlayJam. PlayJam previously had issues with the end credits of Invisible Munky mentioning the OUYAForum, so I expect that The Final Warrior will be an absolute barrel of chaos, since the giant Twitter-Avatar list contains names and avatars of multitudes of people, including a fair number of O...
Views 16, Upvotes 4  
Daily Blog
Greenie Attacks Pixelart
#309 - 5th November 2015
Views 104, Upvotes 27  
Greenie , Platizens
5th November 2015

Developments

Yesterday I recreated Hoppy Bobby in the Advent Calendar. It's not an amazing feat, but it is at least something. Other than that, I spent some time rejigging Neon Bike Championships for OUYA, and also sent PlayJam a copy so they can test it to see if it's Multiplayer code is any less crappy than JNKBombers was. I'll keep that copy aside, incase they decide it is indeed worthy of a proper upload, but if you don't ever see it on GameStick/FlarePlay, that'll be why. Today I have...
Views 18, Upvotes 4  
Daily Blog
A Close Shave Pixelart
#308 - 4th November 2015
Views 84, Upvotes 23  
Chore , Shaving
4th November 2015

Developments

It's about time I started to retweak all those PlayJam games. Although they're suitably working as they are, they all need a little rejigging for the newer system. It seems the new PlayJam device is having trouble with one of my reused menu sound effects.. The tiny "blip" sound effect is less than 1kb, at only 772 bytes. It appears (And I really hope I tracked this down, correctly!) that the newer PlayJam device (FlarePlay) is having trouble with this particular sound effect. S...
Views 14, Upvotes 4  
Daily Blog
#307 - 3rd November 2015
Views 77, Upvotes 19  
Bob Ross
4412 results 0 1 2 3 ... 140 (141) 142 ... 161 162 163 Prev Next
Site credits : Jayenkai
(c) Jayenkai 2023 and onwards, RSS feed 253

AGameAWeek - Games by Jayenkai