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29th January 2016
( width="560" height="315" src="https://www.youtube.com/embed/gFdjf_kxlAY" frameborder="0" allowfullscreen>> Also available on (URL "https://soundcloud.com/alodare/deconstructed-eggbox">SoundCloud)
Views 85, Upvotes 27  
Musical
28th January 2016
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Socoder Newsletter

; Totally Weekly and Stuff

#249 - Friday 29th January, 2016
Subscribe to Socoder NewsletterViews 24, Upvotes 5  
Daily Blog
22nd January 2016

MusicAL

( width="560" height="315" src="https://www.youtube.com/embed/kiJJZCoidQA" frameborder="0" allowfullscreen>> (URL "https://soundcloud.com/alodare/deconstructed-diorama">Also available at SoundCloud)
Views 17, Upvotes 4  
Daily Blog
21st January 2016
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Socoder Newsletter

; Weekly Garbage Collection

#248 - Friday 22nd January, 2016 Subscribe to Socoder NewsletterViews 21, Upvotes 3  
Daily Blog
15th January 2016

Developments

( width="560" height="315" src="https://www.youtube.com/embed/sEFMI1IkA8A" frameborder="0" allowfullscreen>> Also (URL "https://soundcloud.com/alodare/deconstructed-creativity">available on SoundCloud)
Views 58, Upvotes 20  
Musical
14th January 2016
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Socoder Newsletter

; Oops.. Missed a week!

#247 - Friday 15th January, 2016 Subscribe to Socoder Newsletter
Views 29, Upvotes 5  
Daily Blog
8th January 2016

Developments

Trying to code through a flu!
Views 50, Upvotes 16  
Musical
1st January 2016

Developments

Happy New Year!!
Views 16, Upvotes 5  
Daily Blog
14th December 2015

Daily Blog

Continuing to rebuild the Music Archive..
Views 55, Upvotes 16  
Musical
13th December 2015

Daily Blog

Rebuilding the Music Archive.
Views 64, Upvotes 19  
Musical
10th December 2015

Daily Blog

T is also for Tilemap!!
Views 41, Upvotes 6  
Daily Blog
29th November 2015

Daily Blog

A few hats, and a lot of music..
Views 63, Upvotes 23  
Musical
28th November 2015
AL's completed his fourth AL Bum since 2014. Blimey, 4 albums in 2 years! Amazing work, AL! (URL "https://archive.org/details/ConspicuousAlBum"><img src="https://AGameAWeek.com/wp-content/uploads/2015/03/AL_Conspicuous-300x300.jpg" alt="AL_Conspicuous" width="300" height="300" class="alignnone size-medium wp-image-4527" /> (URL "https://archive.org/details/EnigmaticallyAlBum"><img src="https://AGameAWeek.com/wp-content/uploads/2015/04/AL_Enigmatic...
Views 16, Upvotes 4  
Daily Blog
26th November 2015

Daily Blog

Two pieces of music!? Blimey!
Views 17, Upvotes 5  
Daily Blog
16th November 2015

Developments

Since the XP era, I've been using the Microsoft SyncToy tool to do all my backups, and for the most part it's been doing a damn good job of keeping everything duplicated, over the many different harddrives/NAS's that I've gradually destroyed through the years. A few days ago, however, it started behaving very oddly, and I'm not really sure why. I have a feeling that it's due to Monkey's use of Build folders, and the fact that each game I've written over the past 3 years has incl...
Views 21, Upvotes 4  
Daily Blog
15th November 2015

Developments

I tried 3 completely different games for "Q", over the course of yesterday, but nothing seemed to be any good. Instead, I left Q for another day, and moved on to C, at which point a nice ball-rolling game appeared and seemed to work fairly nicely. This is the second ball-rolling game in the bundle, but hopefully it's different enough to warrant it. What's becoming a rather worrying trend, however, is that there seem to be a lot of "Move X object through Y random dungeon to find ....
Views 21, Upvotes 5  
Daily Blog
14th November 2015

Developments

Another Advent game ticked off, and a whole bunch more to go. I might try to spice yesterday's game up a bit more, before release, as it's a little bland the way it is. Anyhoo, that got done, and then I spent a while playing with audio bugs on the PlayJam devices. If you have an Android device and would like to play "I wonder what happens on MY Android device?" then you can (URL "https://socoder.net/newAPK/02%20-%20Audio%20Test.apk">grab the .apk here.) (URL "https://soco...
Views 22, Upvotes 5  
Daily Blog
11th November 2015

Developments

After another hour or so of tweaking, I finally got Sheep Goes Right uploaded to both OUYA and PlayJam. Hopefully the game passes through without any issues, but I'm slightly worried that there might be memory based complications. When I tested JNKBombers on my Razer Forge, I didn't spot any errors, but upon review, they send me a "Out of Memory" log, which suggested the Forge might not be all it's cracked up to be. I suspect this to be a case of the system multitasking. On OUYA...
Views 20, Upvotes 4  
Daily Blog
25th October 2015

Developments

With mere weeks to go until Dec 1st, I'd better get cracking with that Advent Collection, huh?! So, last night I finished off Game #1, and made a fairly decent start on Game #2. I'll finish that up this morning, and then get to work on a third. I'm currently having a nice burst of imagination, after having not really coding much all year. It also makes a change to be creating something new, instead of fixing up that great big pile of 42 OUYA titles!! I still need to finish of...
Views 27, Upvotes 5  
Daily Blog
13th October 2015

Developments

Getting close to the end of my first run through all the OUYA games. Only (Only?!) another 15 or so games to go, and we'll have a complete OUYA collection. So far there's been no major issues, but since I'm nearing the end of the list, there are a few kinks that need ironed out. For starters, I need to stress test my multiplayer code. JNKBombers, Neon Bike Challenge and NeonPlat Extreme all include varying degrees of Multiplayer interaction. Previously, if a certain controller ...
Views 28, Upvotes 7  
Daily Blog
12th October 2015

Developments

Wasn't in much of a coding mood, last night, so ended up doing a bit more music, instead. I also spent an hour and a half watching the Stargate SG1 two parter, Mobius, although I'm not entirely sure why! I was actually in the mood to watch Continuum, but Continuum wasn't on Netflix and I couldn't be bothered pulling out the laptop, and piddling around with those old-fashioned DVD things. .. I really oughta backup all my DVDs to my Network Drive, some day. Hmm... Which reminds...
Views 14, Upvotes 4  
Daily Blog
11th October 2015

Developments

Yesterday was spent re-recompiling a couple of the new OUYA batch. I stupidly keep forgetting to tweak certain things, even though I made myself a checklist. Things like "It still says (O) or (A) on the quit screen", through to oddities like forgetting to turn the music back on, and other quirky bits and pieces. Thankfully, the PlayJam review team are all over things like that, and will give each game a good going through, looking for such oddities. With a few guiding pokes an...
Views 31, Upvotes 6  
Daily Blog
5th October 2015

Developments

I've spent more than enough time on Karl's Tiny Adventure. It's time to stop trying to fix the issue and just get the damn game uploaded. Unfortunately, I'm going to have to do two distinct editions. One for OUYA/Etc and one specifically for GameStick. The GameStick edition will have the music disabled. Why? Because apparently the GameStick doesn't like playing audio. I mean, it does, it just doesn't always play what you ask it, when you ask it to. For 99.9% of cases, it'l...
Views 23, Upvotes 7  
Daily Blog
30th September 2015

Developments

I got a new "Timer or Event" bar under the score, in NeonPlat's Cosmic Adventure, which either displays a depleting timer for things like Shields and Speedups, or a set of blocks when displaying weapons and whatnot. It's a fairly simply little bar, and isn't much to write home about, but there it is! Meanwhile I'm also finding (or rather, other people are finding..) a weird quirk with some of my older games, on some Android devices. It seems that upon first load, the games occa...
Views 22, Upvotes 7  
Daily Blog
20th September 2015

Developments

Bah, things are always more complicated, aren't they? When I first started doing OUYA games, I would happily throw up the .apk's without any Certificates or Signing, because realistically they're freeware, so who cares.. Right!? Plus.. "It's easier this way, just throw them up.. when are you ever going to update them, anyway!?!?!?" Well, as per usual, that's come back to bite me in the arse. I can't update those, because since creating them I've bought a new laptop, upgrade...
Views 31, Upvotes 5  
Daily Blog
18th September 2015

Developments

Yesterday's devtime was mostly spent tackling the Controller code for future (and past) OUYA games, so that it works nicely with the new Forge TV doohickey. After a lot of tweaking, poking and prodding, I finally got my framework to work with a whole variety of different Android targets, from a single compile. This *should* mean that any future OUYA.apk's will work happily on all devices, instead of requiring both an OUYA special edition and a stock Android version. The Store stu...
Views 21, Upvotes 8  
Daily Blog
14th September 2015

Developments

Spent most of yesterday doing much of the same thing as I did the day before, which is working on that new menu system. It's now scrolling nicely, and the buttons all work, and the worlds are in there to replace the bland blue circles. I've also added little notifiers for each world, so you can tell how many of the 15 levels you've completed. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_013.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/N...
Views 35, Upvotes 10  
Daily Blog
325 results 0 1 2 3 ... 9 (10) 11 12 Prev Next
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