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25th June 2015

Developments

I honestly never considered the time it takes to restart a level in SpikeDislike3 to be all that much. If nothing else, it gives you a second to stop, breath, and prepare for the next attempt. But bloody hell, the number of people asking for a "Quick Restart", is MENTAL!!! Yesterday I spent a good number of hours rejigging the way the saves work, and a lot of other things necessary for the new "Quick Restart" to work properly. (Previously the saves only saved when the menu rel...
Views 14, Upvotes 5  
Daily Blog
24th June 2015

Developments

After a good 28'ish hours, the game appears to be picking up pace. Hopefully the pace will stay up for some time, and not peter out in the way that most of my games tend to do! First day's sales (keep in mind that Day One was only about 4 hours) was 9 whole sales.. oooh! Day two's not shown up in my stats, yet, as it's too early in the day for that sort of thing. Apple's timezones and schedules are all over the frickin' place!! One day starts at one point, and ends at a complet...
Views 26, Upvotes 8  
Daily Blog
23rd June 2015

Developments

HURRAY! After 20 (TWENTY!) days in review, SpikeDislike3 is finally available on iOS! o/yeayo/ And it's about damn time, too. ( width="560" height="315" src="https://www.youtube.com/embed/KnfnkRnT2Ag" frameborder="0" allowfullscreen>> Feel the full dislike, as you bounce your way through the 15 different themes, and 150 levels of spikes! You can buy the complete SpikeDislike3 (URL "https://itunes.apple.com/app/spikedislike3/...
Views 38, Upvotes 10  
Release
22nd June 2015

Developments

Oh, boy, did I sleep, yesterday!! Saturday night was FAR too hot, and I couldn't settle at all. I spent most of the night lying in bed, listening to music and not achieving anything at all. Sleep wise, I got around about 2 hours total, leading to a very very sleepy Sunday! Suffice to say, Sunday I got NOTHING done.. Nothing at all, except for sleeping. Lots and lots and lots and lots of sleeping!! Dev-wise, I'm a bit closer to getting a good feel in Boxsplosions, but it's sti...
Views 13, Upvotes 4  
Daily Blog
21st June 2015

Developments

I'm still fiddling about with the level generator for the new Boxsplosions game. Currently it's coming up with either of two level styles. Either the arena a HUGE and has one or two targets to hit, thus leading to a huge chasm where not much happens, or it's generating a teensy tiny level that's completely flooded with millions of little bloody targets, which completely kills any sort of gameplay mechanic. It's going to be hard to get it to balance that out, without ending up wit...
Views 70, Upvotes 6  
Daily Blog
20th June 2015

Developments

Further rejections, this month, as a game gets rejected from yet another format. I'm not going to give them the publicity of a good rant, but suffice to say they rejected Invisible Munky 2 because, within the End Credits, I bothered to thank the people at OUYAForum.com, who helped me when I needed to test the game's physics. ( width="560" height="315" src="https://www.youtube.com/embed/Y-Oi5a8TTuU" frameborder="0" allowfullscreen>> ...
Views 35, Upvotes 6  
Daily Blog
19th June 2015
Right in the midst of "AGameAWeek Meets iOS Month", with SpikeDislike3 (hopefully) incoming, and two other games already out, and ... well.. I'm having a teensy tiny problem with iTunesConnect. Usually, at the bottom of a game's info-page, is a little "Request Promo Codes" link, which you click on to get promo codes for that game, that you can then send out for promotional reasons. The link USED to be there.. In fact, I used it mid-February to grab a bunch of SpikeDislike2 codes. But, for some curio...
Views 20, Upvotes 5  
Daily Blog
19th June 2015

Developments

Hurray! Another week, another iOS release. This week, ChuckABall shows up in the AppStore, and people go CRAZY for it!! .. ... Probably not, but they should, because it's an awesome game. Lovely and simple, and great for that 10 second wait that you just can't stand waiting through. Jump in, play a level (or ten), jump out. It does exactly what you need from a game of it's type. ( width="560" height="315" src="https://www.youtube.com/embed/iDJjJXOBGxs" frameborder="0" al...
Views 25, Upvotes 5  
Daily Blog
18th June 2015

Developments

Yesterday's doings. Boxsploding I continued work on Boxsplosions, and got a nice new control scheme up and running for touchscreens. I might have to zoom out a little bit, though, as you can currently only see an area of about 8x8 tiles, whereas the whole arena is 128x128!! Today I'm going to be playing with the actual Splosions, and seeing if the gameplay matches the previous edition, or whether it all needs to be rethought and reimagined.. Hmm...
Views 29, Upvotes 6  
Daily Blog
17th June 2015

Developments

A whole lot of yesterday seemed to vanish just as much as the day before.. I now realise, of course, why this is.. I recently started playing the iOS game "Fallout Shelter", which is a spin-off of the Fallout franchise, in which you need to build, organise and maintain a fallout shelter. The game works a lot like Sim-Tower, and is "Free to Play", but not in a terribly horrific "F2P/IAP" style. It's fair, and it's nicely balanced. The IAPs are there if you want them, but skill ...
Views 19, Upvotes 5  
Daily Blog
16th June 2015

Developments

.. Did I do ANYTHING yesterday?! I'm really struggling to come up with anything that I actually did. Urm.. .. Oh, I did spend some time playing about with my telly. Trying out different "Smart" features, and trying to get the GameStick plugged in. Unfortunately, the GameStick didn't actually fit, because I've already plugged 101,000 computers and consoles into the back of the thing! I've had to order a HDMI switch thing, and will be plugging it into there, but that won't be...
Views 17, Upvotes 7  
Daily Blog
15th June 2015

Developments

So, I suppose I'm making a new version of Boxsplodings, then.. I spent most of yesterday coming up with a nice Arena-Generator. It took a while to get the feel "just right", but it seems to be coming up with nice enough shapes. You can see some of the generated shapes in (URL "https://twitter.com/Jayenkai/status/610214745283653634">this Vine). So, assuming that's the levels, what of the splodings..? That'll be today's task. Trying to find something that doesn't end up being...
Views 18, Upvotes 4  
Daily Blog
14th June 2015

Developments

With SpikeDislike3 out the door ('ish), ChuckABall ready to relaunch (chuck?) and Invisible Munky already getting played by at least one person, it's time to think ahead to what project comes next. For a while, I've been wondering if I should attempt a newer edition of (URL "https://AGameAWeek.com/GameList.php?ShowJust=325">Boxsplodings). It's a fun little game, but was quite limited by the number of levels and how they were organised. (URL "https://AGameAWeek.com/complete/B...
Views 37, Upvotes 9  
Daily Blog
13th June 2015

Developments

Here's how today should've been going. "Woohoo! Yeay! SpikeDislike3! YIPPEEEEE!!!" Here's how today's going.. "...... FUCKING APPLE!!!" (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/BloodyApple.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/BloodyApple-1024x256.jpg" alt="BloodyApple" width="604" height="151" class="alignnone size-large wp-image-4723" /> Apple rejected SpikeDislike3 because ...
Views 99, Upvotes 7  
Daily Blog
12th June 2015
You want dislike!?! Here's your dislike. Apple have just rejected SpikeDislike3 because within the keywords metadata, I listed both SpikeDislike and SpikeDislike2. I'm sure if I'd've called my game "Super Angry Candy Saga Warrior Crossy Flappy Bird" then that'd be fine, but got forbid I actually try to include the titles of previous editions of the very same game, MY GAMES, within the metadata of my own frickin' game. Well, screw them, then. SpikeDislike3's great big first-release debut is now...
Views 10, Upvotes 3  
Daily Blog
12th June 2015

Developments

Aaah, iTunesConnect. When Invisible Munky 2 launched, the other day, I noticed something odd in my iTunesConnect pages. Where there's usually a "Request Promo Codes" link, there was none. Basically, I can't give away Promo Codes for my iOS games, because I can't bloomin' well get any codes in the first place. I was baffled, and tried many things to get them back, including emailing and chatting with Apple themselves about the situation. After a good number of hours, they don't ...
Views 26, Upvotes 7  
Daily Blog
11th June 2015

Developments

After a game's release, half the fun is watching the aftermath, and scrawling the internet for comments. On this occasion, however, I pretty much know what's coming. Invisible Munky 2 isn't a game that I'm expecting to be popular, or fondly remembered, (it hasn't thus far, anyway..) so any comments and feedback will be minimal. And yet I wait, and I watch, and I hunt the net to try to find ANYTHING to do with the game. But. Nope. The WorldWide Web has fallen mostly silen...
Views 22, Upvotes 7  
Daily Blog
10th June 2015

Developments

Well it's about sodding time!!! After just over a week and a half, Invisible Munky 2's finally gotten through Apple Review, and is now available on the AppStore. Unfortunately, for some bizarre reason that I've not yet tracked down, the "Promo Codes" button appears to be completely missing from iTunesConnect. For this game, I was hoping to dish out a few promo codes to folk with different devices, to ensure the game runs as it oughta on those iPhings. Due to my lack of ability...
Views 22, Upvotes 7  
Daily Blog
9th June 2015

Developments

For my NEXT iOS Release, I present All New ChuckABall. Completely reskinned with a fantastic new set of sounds and music. The game's taken a bit of a leap from horribly gnatty test game, to slightly less horribly gnatty test game. Huzzah!! ( width="420" height="315" src="https://www.youtube.com/embed/e44cLNMqFTw" frameborder="0" allowfullscreen>> I think you'll all agree that the above looks infinitely better than this.. ( w...
Views 25, Upvotes 7  
Daily Blog
8th June 2015

Developments

My first thought as I started this mini-project was ... "Well, at least it won't look any worse!!" (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/CaB_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/CaB_002-1024x597.png" alt="CaB_002" width="604" height="352" class="alignnone size-large wp-image-4701" /> I'm not sure my sentiments are very well grounded.. But, hey, it does look slightly less shitt...
Views 23, Upvotes 5  
Daily Blog
7th June 2015

Developments

Last night, I decided to open up my old projects. Over the past couple of years, my iOS releases reduced to practically nothing, yet I still built up an alarming number of games over the weeks. Hopefully with the new faster, more usable MacMini in place, I can keep up a better rate from here on, but last night I found myself digging through the archives, seeing what would and wouldn't be suitable for iOS. At which point, I stumbled upon (URL "https://AGameAWeek.com/GameList.php...
Views 27, Upvotes 8  
Daily Blog
6th June 2015

Developments

So.. GooglePlay... I vowed never to return, but am already being bombarded by people meithering about the Android version of SpikeDislike3. The Story So Far Jayenkai created SpikeDislike2, and figured it'd be nice to get that onto GooglePlay. Jayenkai learned the ropes, filled the forms, and got SD2 onto GooglePlay. iOS Edition sold about 1500 copies. GooglePlay edition sold about 50. For the sake of my own sanity, it's best not to ask how many people on Android pirated t...
Views 19, Upvotes 6  
Daily Blog
5th June 2015

Developments

If there's one thing I hate, it's waiting for stuff!! I'm a very impatient person, and have gotten used to things moving along at a fast AGameAWeek-like pace. I now have TWO games, waiting for Apple Review, and quite frankly it's doing my head in! All this waiting. I can't hack it!!! I'm now pondering what my next project's going to be. Should I continue on this Gap-Year thing, and make something else that's way bigger than normal? Or should I do a couple of quicky AGameAWe...
Views 81, Upvotes 7  
Daily Blog
4th June 2015

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694-1024x768.jpg" alt="IMG_9694" width="604" height="453" class="alignnone size-large wp-image-4688" /> And so ends our journey of creation. or, rather, HOPEFULLY ends the journey! We'll find out in about a week, whether I managed to click all the settings in an accurate manner. With any luck, I...
Views 28, Upvotes 9  
Daily Blog
3rd June 2015

Developments

A somewhat eventful day, yesterday, but one that took WAY too long!! As I finished off the last of the levels, and got the game working toa moderately lovely standard, I figured I might as well start throwing bits and pieces into iTunes. I've still got a number of days until Invisible Munky (hopefully) passes AppleReview, so I can relax and take my time with all the iTunesConnect gubbins. Starting with the the description, the screenshots, the icon, I continued on and decided to ...
Views 23, Upvotes 7  
Daily Blog
2nd June 2015

Developments

Yesterday was spent tweaking a few odds and sods that I never really got around to doing previously. I, of course, added a few extra levels, and I added "OUYA Controller Button Icons" to the main menu, so it's marginally more obvious that you can use the shoulder buttons to open the Options menu and Scoreboard. (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/HeavilySubtle.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/HeavilySubtle-1024x597.png" a...
Views 40, Upvotes 8  
Daily Blog
1st June 2015

Developments

A busy day, yesterday, as I set about building more of those Mission/Level things for SpikeDislike3. I've now got marginally different Mission modes for 10 of the 13 themes, although "Super X!" seems to appear a fair number of times! With only 3 more sets of levels to create, I'm pretty much nearing the end of development, although there's a bunch more extra bits that I might end up throwing in. Anyway, I figured now's about as good a time as any, to give you an idea of my targ...
Views 29, Upvotes 7  
Daily Blog
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