A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
10th October, 2011
Over the past year or so, I've done a few month-long iOS projects, but NeonPlat Adventures is the first time in a long time that I've tackled a nice big Windows/Mac/Linux project.
Today, 11th October 2011, marks the one-month anniversary sinc...
9th October, 2011
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people.
One is AuthenticKaizen (/PixelProspector).
He got instant beta-status, because he started the whole NeonPlat thing.
This is all his fault!!
8th October, 2011
We added your games to our website.
You can find the entries on .
In return we would love a backlink from you.
5th October, 2011
AnotherWorld wanted a complete JNKPlat history page thing, but found my old page a little (3 years?!) out of date.
Today, I updated it, and added some nice inbetweeny bits.
I give you, The History of JNKPlat!
4th October, 2011
If you've been paying attention to this blog, or my Tweets, you'll have probably noticed a strange increase in Hat mentions, with no real purpose.
Around about Day 3 of NeonPlat Adventure coding, I realised the need to do something new with t...
3rd October, 2011
Back to NeonPlat Adventures today, and I spent a good 6 hours doodling away in Paintshop Pro, trying to get some nice new graphics for the game sorted.
In all that time, I managed to draw (and integrate) 2 new World Themes, and 2 new Baddies.
2nd October, 2011
On September 30th, I had one game to cope with.
Today I was juggling 4!!
2nd October, 2011
One at a time.
Get the task done, finish the game entirely, move onto the next.
Our current task is NeonPlat Adventures.
Let's see how much I added today..
30th September, 2011
NeonPlat Stats So Far
Throwables : 3 (still the same 3!?)
Objects : 8
Baddies : 9
26th September, 2011
Had another Migraine day, today, and thus managed to accomplish bog all.
'tis a bit of a downpoint, considering how productive I've been over the past couple of weeks, but I pretty much ended up reading forums, messing about on Twitter, and.....
25th September, 2011
Apologies for the lack of daily blog/rant lately. Work schedule is crazy, sleep schedule is crazy, and AGameAWeek schedule is also all messed up.
Well... I say that..
23rd September, 2011
A quick and simple Boulderdash clone, written using PlayMyCode.com
PlayMyCode games no longer work
Reason : I asked for PMC-Based Boulderdash clones in this week's Socoder Newsletter, so f...
21st September, 2011
Over a year and a half ago, I made a Music Framework thing to go in my BlitzMax framework.
It achieved a fairly modest passable amount of music, and was used in both JNKPlat2010 and NeonPlat2.
I stick in a few melodies, it goes twiddle-dee-dee,...
20th September, 2011
The Demo, already!!!?
This is nice and playable, so I thought I'd spout out a nice demo for everyone.
19th September, 2011
Another day, and still lots of back-n-forth on NeonPlat decisions.
There's a lot of gameplay emerging, and it'll be fun trying to pull it all off.
Even without a working editor, and still having everything be pseudo random, things are p...
19th September, 2011
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate.
I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies.
Will the boss baddie...
16th September, 2011
I've been mulling over this post for a few days, now, but the guy at work mentioned them being super cheap, and I found myself in a more pressed position.
Would I, or wouldn't I?
14th September, 2011
For the past few weeks, I've gotten myself into a schedule on Wednesdays.
Worklog posting on Socoder,
iDev on the Mac,
and now NNI Game of the Week, too.
13th September, 2011
Make a Font
Add a Baddy
How much of the plan did I manage to actually bother to do?!?