1st December 2007
A week later, and I've insanely coded a whole new bunch of games!
The Donkey Kong thing didn't work out, and is so mind-numbingly dull it hasn't yet ended up in the Garbage heap. But not to worry, Racer's in there.. So that'll be keep you occupied!
I managed to fix up the Dot Popping game, so that's back in the main menus, and I also added a few others, including Pong and Tetris, since the commenters below seemed to really want to have a decent Tetris game. For referenc...
28th November 2007
If you're following development of Platdude's Retro Collection hoping for a new batch of great games, then you're in luck! TWO great games have been added, TWO rubbishy games have been added, and ONE more game is being worked on right now, as I type this..
Games 1 and 2 are listed in the official page, the Missile Command and Extract games. Nice, simple, retro, fast and fun.
Game 3 was also simple and fast. It's the usual "Things pop up, then you tap them. You get a minute, s...
26th November 2007
So, the first release has emerged, and I've changed the name of the collection.
It's no longer a Green Retro Collection, but instead a Platdude one.
Worry not, the games haven't changed. In fact I've even created a special page for it.
The (URL "http://AGameAWeek.com/?page_id=33">Platdude's Retro Collection) page lists EVERY game that's in the package.
So, that's the 6 that are in there right now, and also 2 in-development additional games that will be in the next release. I'll ...
24th November 2007
<a href="http://AGameAWeek.com/dsdev/colbox_800.png"><img src="http://AGameAWeek.com/dsdev/colbox_400.png"/></a>
Platdude's Retro Collection was first released in November 2007. Each new release will contain a handful of new games.
How many will there be in the end? Who can say!
The latest release, <a href="http://AGameAWeek.com/dsdev/col018.zip">Download Here</a>, contains 18 games from the list below.
Note : If you'd like to play, but don...
20th November 2007
And so it begins, the long boring task of making lots and lots of games
I lie. It's not boring!
<a href="http://AGameAWeek.com/dsdev/col001.png"><img src="http://AGameAWeek.com/dsdev/col001_thumb.png" align="left" /></a>Centipede took shape, gradually, over the course of a day. Most of the tweaking was in the main engine, as opposed to the game itself, since I had to be sure of all my different variables, and how all the pieces o...
15th November 2007
Having started and given up on a fair few projects over the past couple of weeks, I've decided to go back to basics. It's time to bring return to the 8-bit Tiny collection, and get things started once and for all.
So today I got working on a base program that can use a series of includes to incorporate a bunch of games. I've designed a neat collection of generic looking graphics, and started listing games that may or may not be included. I'll try to make all the games as Repeat-Play-...
1st November 2007
Retro Remakes are holding a Top Down 2D Dungeon challenge.
Socoder are holding a Remake a Workshop Game challenge.
In a way, these two coincide, since I'd already decided to remake Greenie's Gameboy
(URL "http://socoder.net/index.php?a=15&e=94"><img src="http://socoder.net/workshop/dlds/023/greenie.gif" align="right" />
28th October 2007
Wow, how time flies!
A total of 2 weeks and 4 days work (although I did take a few days off ) , and here's the first release of Arcade Slots.
(URL "http://AGameAWeek.com/dsdev/as001.gif"><img src="http://AGameAWeek.com/dsdev/as001_thumb.gif">
It's a Slot machine, with Arcade rules applied.
(URL "http://AGameAWeek.com/dsdev/as002.gif"><img src="http://AGameAWeek.com/dsdev/as002_thumb.gif...
22nd October 2007
Most of my remakes seem to fall into a single category, in that they all tend to feature my character Greenie.
To be honest, I'm not sure why I started doing this. It was never something I planned, it just kind of happened that way!
Still, here's a whole page dedicated to that stupid bumbling idiot!
Green's 8-bit Tiny CollectionBlitzCoder, 2005. The 8-bit compo asked us to create games in a 8-bit style. No more than 20 sprites, all of which were 2 colors, and 8x8 p...
22nd October 2007
This page was updated Jan-2009
6 nice little games, all running happily on your DS.
There might be more releases in the future that I forget to add to this page, so keep your eye elsewhere on my site, just incase!
#1 - JNKPlatJNKPlat, the DS edition was a souped up version of the classic JNKPlat games. It features "Amazing" animated graphics!
22nd October 2007
A list of games you can download, and play in Windows. Most systems can suitably handle most of these games, so no need to worry if you've a slow machine.
To help neaten things up, I've moved all my main Platdude games to their own (URL "http://AGameAWeek.com/?page_id=2">JNKPlat) page.
The (URL "http://AGameAWeek.com/?page_id=28">Greenie) page has become home to some of my Remakes.
You can find the best of my (URL "http://AGameAWeek.com/?page_id=4">Wednesday Workshop) entries, al...
8th October 2007
(URL "http://AGameAWeek.com/games/mummy.rar">Greenie - The Eccentric Egyptologist) Version 0.9
A few additions will be added in due time, but for now this is all well and good!
Enjoy running away from Mummies!
30th September 2007
<a href="http://AGameAWeek.com/windev/mum_02.png"><img src="http://AGameAWeek.com/windev/mum_02_thumb.png" /></a>
I decided to do things the easiest way, code wise. To unlock the exit to a level, you need to open all the boxes within that level. Nice and simple.
There are 10 level layouts currently in the game. I might add more, I'm not sure. So far the largest level only uses up about 1/16th of the available map size, but if I make them too big they get a little dull.<...
24th September 2007
This month, Socoder are having a "Make a game with Pickups" challenge.
It took me a bit of a while to decide what game to do, but I think I've finally settled on one.
<a href="http://AGameAWeek.com/windev/mum_01.png"><img src="http://AGameAWeek.com/windev/mum_01_thumb.png" /></a>
Greenie - The Eccentric Egyptologist.. Named so it fits alongside Greenie - The Helecopter Hero.
It's a remake of Oh Mummy but with a couple of tweaks here and there, including the ...
10th September 2007
I'm currently working on a nice shooter game. A "take it in turns to kill each other" type blaster.
Like Scorched Earth..
Or, if you prefered the Amiga version, like I did, Scorched Tanks.
Anyway, this game isn't exactly like either of those!
7th September 2007
Yesterday whilst browsing through Google Analytics, I stumbled upon a website for the magazine WebUser. They'd sent 3 people to my site, from <a href="http://www.webuser.co.uk/forums/showflat.php/Cat/0/Number/363213/Main/363213/">this</a> webpage.
It seems that on page 40 of their latest issue (Issue 169), they'd included a link to Horizontal Shooter! With no description of that page available online, I knew my only choice was to pop out and buy a copy.
They gave me a paragr...
26th August 2007
I decided to start a Dev diary here, for all my DS Developing. I figured people would eventually stumble across it, and start reading away at all the fun coding. Either that, or they'll completely ignore these bits, and just download the Experimental stuff like they usually do.
Either way, this is going to be a part dev-diary, part progress report, and part release schedule for all things DS.
I currently have 4 DS Projects on the go. They are Stringy Things, JNKPlat, An Alien Breed type clone,...
8th August 2007
Nothing special this week. If you knew me at the time I did Green's Tiny Collection, then you've no doubt seen this game.
I thought I'd post it, though, to remind myself of what a great idea it once was.
Keep control of both Platdude and his football.
2nd August 2007
This week, an In-Progress experiment.
Use the flash thing on the top right of the site. Doodle yourself a little image, then click "New" which will not only start you off again, but also save the icon to a file on my site.
In the next few days I'll be collecting all the icons (and moderating them!) and then placing them into future games. They'll be used in plenty of ways, from Picross puzzles, to odd little incidental imagery.
Hopefully I'll be able to collect a fair few of them, and I'...
17th July 2007
Week 22 of the Wednesday Workshop was <a href="http://socoder.net/index.php?a=12&w=22">Racing</a> week.
The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines.
#1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that.
#2 however, was a Ball Bouncing AI Racing grand prix game!
Here it is, as it sits on my hard drive. Unlike last week I hav...
10th July 2007
"Create a Horizontal Shooter".. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there.
I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I've been numbering all my dev-dirs according to the number of that week's workshop!
Why I never finished it, I don't know.
Maybe I grew bored of it...
7th July 2007
When I created JNKPlat 3D (about 3/4 way down (URL "http://AGameAWeek.com/?page_id=2">here)) I intended to have an end-credits sequence. So I composed this nice theme for that purpose.
Unfortunately I have an odd knack of never finishing off games, so an end credit sequence never appeared in the game.
For the new JNKPlat I grabbed this theme and turned it into a smaller Mod, but some people like it, so here's the original version in it's MP3 format.
3rd July 2007
Sometimes you forget about games!
I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game.
So, I nicked the graphics, too!
28th June 2007
While I was playing Ultima Online a lot, I decided to do a silly Ultima based comic. It seemed like a good idea at the time, but it took ages to cut out and manage each of the panels of a comic, in order to make the pages look good.
As I always say, "A simple idea can always be made easier if you use Blitz to do all the boring work for you." It's a long saying, but it fits.
Hyper Llama Man lasted for 6 pages.. Not a long time, but at least I managed to pull myself away from Ultima!
20th June 2007
Theory. I can make 3 versions of Platdude in 3D.
All three will be inside a box area. Version 1 will be a maze-like affair, with a multi layered floor, and 4 walls. Version 2 will be up against one of the walls and will play in a classic platform style. Version 3 will take the whole box area and fill it with Super Amazing Platforming Fun!
.. These were my thoughts when first trying out Blitz3D, 5 years ago.
<a href="http://AGameAWeek.com/shots/exp-p3d.png"><img src="http://AGa...
19th June 2007
When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time.
My entry was to be Super Dig Dug.
It started off well enough, but then the sound started going all screwy, and I couldn't be bothered fixing it. So it was left to rot...
19th June 2007
I've started to go through all my stuff, and I decided that, rather than just list everything, I'd try to create some kind of descriptive history of all my games, be they completed fun stuffs, or just failed experiments.? You might even start to see some new stuff appear here that you've never seen before!? ? In the meantime I've built up the JNKPlat section, as well as the More Games page.
I'm not sure if I'll bother doing the Wed.Workshop page.? Or perhaps I'll just list a few of my favourites. ?...