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25th October 2010  
This isn't important..
I just sent off a nice lengthy reply to PixelProspector.com's Authentic Kaizen, all about plans for the future of the site, the possibility of me wrapping my head around Flash, thoughts about new new new new newer NeonPlat, and some kind of unpondered random top down maze thing.
None of that's really important, just yet. It's all forward planning, and it all requires bits of learning all over the place.
Less importantly, halfway through the email, I used the term "W...
Views 13, Upvotes 2  
Daily Blog
21st October 2010  
Have any thoughts? I'm a bit blank, this week.
But then I was blank last week, too, and that didn't turn out TOO badly.
(did it?!)

Views 9, Upvotes 2  
Daily Blog
19th October 2010  
Stringy Things is out, for iPhone and iPod.
Slightly annoying that this didn't happen earlier.. That would've let me do a great big "First AGAW of the year, Second iPod release" thing, earlier.
No matter.
It's up, now!
Views 7, Upvotes 2  
Daily Blog
19th October 2010  
<img src="http://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018_Logo_thumb.png">
An ever so slightly shorter edition of this week's intended game, which almost didn't happen!! Nice and playable, although it's probably much more playable on Hard than on the other two levels!
This week sees the return of silly-name favourite Ted Bob, as he grabs an Amy Rose style hammer, and attacks oncoming crates.
<a href="http://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer_...
Views 60, Upvotes 6  
Release
18th October 2010  
This week's been super jolly.
First, I couldn't settle back into the AGAW mood, then when I finally started a proper game, my Neck decided to completely screw up again, and I spent the next day and a half doing a kind of "1 line of code, 3 hours sleep" type thing.
Today, I'm coding better.
Which is probably just the right time for my PC to crap it's pants.
Views 13, Upvotes 3  
Daily Blog
16th October 2010  
<a href="http://socoder.net/uploads/1/ThisWeek_Y3W1.png"><img src="http://socoder.net/uploads/1/ThisWeek_Y3W1.png"></a>
This week I'm working with boxes, animals, and Ted Bob.
Not entirely formulated this game, yet, though, so... Could be anything!!
Views 8, Upvotes 2  
Daily Blog
15th October 2010  
(URL "http://blog.nielsen.com/nielsenwire/online_mobile/u-s-teen-mobile-report-calling-yesterday-texting-today-using-apps-tomorrow/">Today's Big News Story) is that kids are texting an average of 3000 times a day!
Good gravy, that's HUGE!!!!
...
Except, of course, it isn't.
Views 6, Upvotes 2  
Daily Blog
15th October 2010  
Arseholes.
God damned feckin' arseholes.
----
A few weeks ago, my sister lost her job. She's currently in the midst of trying to get a new one, and so is hopping around site to site, grabbing Application forms, sending off CVs and all the other "Trying to get a job" types of things.
Views 7, Upvotes 2  
Daily Blog
14th October 2010  
"Haniff" emailed me about 4 or 5 weeks ago, just as I was starting my lazyitis month, and asked if I could do a nice big video, showing how I create a game.
I wasn't going to rush a game, there and then, so I figured I'd record my first AGameAWeek once I got around to starting things up again..
Turns out I haven't recorded my first AGameAWeek, because this game's shit!
Still, here's a game.
<a href="https://socoder.net/uploads/1/SomeGame.zip">Linkage</a&g...
Views 10, Upvotes 3  
Daily Blog
14th October 2010  
As promised, a new weekly feature will be the suggestion box.
No longer will your suggestions be hidden away inside the locked box.
Instead, they'll be readable by all.
The first AGAW game (still unplanned, unless I decide to use the rubbishy game I made today) will be posted on Tuesday.
Meanwhile, suggest away!
Views 7, Upvotes 2  
Daily Blog
13th October 2010  
It's not that I hated the old logo.
In fact, in many ways, the old logo fit my whole game making thing a little better than this one does.
So, maybe, at some point, I'll switch back.
The thing is, though, if you slap the old Recterange logo onto a Tshirt, it looks like a freakin' name badge!
Views 10, Upvotes 2  
Daily Blog
12th October 2010  
This is it. End of the road for Jay's relaxation time!
Today's Tuesday, no game today, kinda, sort of..
Today I submitted Stringy Things (2 games) to the AppStore for review. That should be properly done by.. um.. about December, at current Review speed!
So, what about AGameAWeek?
Views 7, Upvotes 2  
Daily Blog
10th October 2010  
In windows, to add a tab to the left of 3 or 4 lines, I've settled into the habit of doing either one of two things..
1. Up, Home, Tab, Up, Home, Tab, Up, Home, Tab, Up, Home, Tab.
Which goes up per line, heads to the far left, then places a tab.
or
Views 5, Upvotes 1  
Daily Blog
6th October 2010  
Cee Lo Green's song, Fuck You, is the song of the summer.
As such, when I was in town yesterday, (Bury!) I figured that'd be the one thing I'd aim to buy.
I've not bothered buying physical games for a while, iPhing, Steam and Wii online ones do me just fine. Music CDs are just the same. I think the last one of those I went out, specifically to buy, was probably the Relaxed Muscle album! ©2003

Views 9, Upvotes 3  
Daily Blog
5th October 2010  
I did post the pre-release of NeoPlatDS, this week, so that's nice.
If you want to give it a whirl, try (URL "http://desmume.org/">DesMuMe), it's what I used 95% of the time during development, and has now overtaken No$GBA as my dev-emu of choice.
I can't get FAT read/write working on it, though, so you'll have to make do without highscore load/saving. Other than that it runs nicely, and the default keys are easy to remember.
Cursors to move, Z to throw, X to jump.
Exactly the sa...
Views 9, Upvotes 3  
Daily Blog
1st October 2010  
There's more to add, but things are getting crowded on the poor old DS!
Before I decide whether to add powerups or not, I need to know if folk can handle the game as it is.
The result of this test will be either.
A) People are happy with this.
Views 192, Upvotes 16  
Release
25th September 2010  
This week won't be "missed", because I'm still having my September off.
But next week, the first week of October, will probably be missed.
I really want to get my iPhing framework up and running before I start off the new year of AGameAWeek.
Having a base framework will help in a whole lot of areas, mostly because I can just whip up (possibly!) an iPhing game in a short amount of time. Because that's quicker, I can juggle iPhing and Win/Lin/Mac dev quite easily, and I should be able to co...
Views 20, Upvotes 1  
Daily Blog
22nd September 2010  
(I'm not sure if that rhymes, possibly maybe..)
Over at <a href="http://battle.onego.ru/forum/showthread.php?p=459813">[Battle]Forum</a> (|edit| I think this forum's long gone |edit|) they're having a nice chat about JNKPlat2010, and, more significantly, the insanity that is Shadow1w2's MASSIVE 100th level.
It's a fantastic level, but they just can't quite fathom it.
I had a go, today.
Loaded up Taksi and the game...
Views 17, Upvotes 2  
Daily Blog
21st September 2010  
In many ways, I preferred doing AGameAWeek. Mostly because I'd actually have something to post here at least once a week!
As it is, I'm finding it hard to come up with interesting things to post during my little hiatus.
Perhaps I should start posting silly Youtube links every day?
Rather than splitting my blog off into 100 different sites, just clump it all together into one?
Views 15, Upvotes 2  
Daily Blog
15th September 2010  
Just a nice quick update of things that are/aren't happening...
1. Arcade Slots on the iPhings is almost at a point where I could release the JNKPlat Edition. I'm not sure if I want to release that, just yet, or wait until I've finished up the rest of it... Either way JNKPlat Edition will be the demo, and the rest will be the pay-for.
2. NeoPlatDS is at around about 75%. I need to formulate a good "Game Progression" thing, and figure out where/when the levels will be starting/ending.
Bu...
Views 16, Upvotes 3  
Daily Blog
12th September 2010  
Time to pick a new Jingle.
I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.

Views 7, Upvotes 1  
Daily Blog
11th September 2010  
The old suggestion box disappeared from the sidebar when I redid the theme, a while back.
It had almost camouflaged into the sidebar, hidden from sight, due to the fact that it was always there.
Instead, then, I've decided to make a regular feature of it.
hurrah!
Views 6, Upvotes 2  
Daily Blog
11th September 2010  
Oh, hell, I gotta start this all over again!!
Year 3 : October 2010 - October 2011
It's a month away, and I'm still being all lazy and relaxing, but I need to try and keep the site looking half-assed, so it doesn't disappear due to lack of activity
Views 7, Upvotes 2  
Daily Blog
8th September 2010  
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 74, Upvotes 2  
Daily Blog
6th September 2010  
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 17, Upvotes 2  
Daily Blog
5th September 2010  
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 19, Upvotes 2  
Daily Blog
5th September 2010  
Um..
Still relaxing!
We're currently inside Jay's Month Off, so there's no game this week.
Meanwhile, I'm playing around with a few bits of tech.
Views 4, Upvotes 1  
Daily Blog
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